Code has ESLint and Prettier. Design files mostly have review comments. What I borrowed from linters, and how it turned into my Figma plugin, Linterly.
Setting up the same palettes, type scales and charts on every project got old, so I built a Figma plugin for each. Here's what they do and what I learned.
Accessibility breaks at scale when it lives in individual screens. Here's how I bake contrast, type minimums, focus, touch targets and motion into tokens instead.
The goal isn't maximum trust in AI, it's calibrated trust. Notes on setting expectations, showing sources, designing failure, and keeping people in control.
When the interface leaves the flat screen, a lot of comfortable habits break. Notes on depth, comfort, gaze and hand input, and prototyping XR in Unity and Blender.
Why a designer who can build makes better product decisions, how code changed my handoffs and my empathy for engineers, and where to start (and stop) learning.