Shril: Venue Booking App
UI/UX case study for an app that books venues for weddings, birthdays and other celebrations.
Shril is an online platform for booking venues for weddings, birthdays, parties and other personal celebrations. This case study covers the UI/UX design of the Shril app.
The goal was a booking experience with no phone calls and no site visits just to find out whether a place is any good. The work ran from research and personas through storyboards, user flows and paper prototypes to the final screens, designed in Figma.
The Shril app at a glanceAbout the app
Shril puts the venues in a city on one platform, so people can browse, compare and book without leaving home. The mission is the simplest, most hassle-free booking experience. The vision is to be the most trustworthy solution for any and every celebration.
About the app: mission and visionDesign process
The process followed five stages: discover the problem and what users need, define what the product does and which features it includes, ideate as many solutions as possible, prototype the simplest booking flow, and test an early model.
Design process and pain pointsPain points
Research kept coming back to the same five problems:
- It is hard to find a good place for a party.
- Booking a hotel or café comes with too many hassles.
- Information about venues and their reviews is thin.
- Venue and food are hard to manage at an efficient price.
- Arranging family functions and birthday parties is difficult.
The solution
Shril answers each of them:
- One platform to discover every venue in your city.
- Quick, hassle-free booking.
- User ratings and photos, so you know you are booking the right venue.
- Budget-friendly packages and seasonal offers.
- Ideas to make the day more special.
How Shril answers each pain pointWho it is for
The main persona is Vishal Rajput, a 22-year-old engineering student from Raipur and an “Explorer” who likes trying new apps. He loves music, food and dance and wants somewhere to enjoy time with friends. He needs a good place he can book and check without hassle, and he wants to celebrate birthdays for friends, his girlfriend and himself. His pain points: finding good venues, not knowing whether a venue is any good without visiting it, very few apps for booking venues, and a slow search.
A second persona, Deeksha Sharma, is a 26-year-old engineer who wants a clean, decent environment for parties, trusted reviews and booking that does not need a phone call. Her pain points are useless reviews and a complex, manual booking process. An empathy map then captured what users hear, feel, say and do, and see.
A second persona and the empathy mapScenario and storyboard
To check the idea against real behavior, a scenario was written: Vishal wants to plan a surprise birthday party for his girlfriend. Finding a venue normally means visiting places in person, so he searches online and finds Shril. Reviews and photos win him over. He compares venues in his area and price options, and only at checkout does the app ask him to sign up, with just a mobile number and an OTP. From install to booking, nothing gets in the way.
A nine-panel storyboard turns that scenario into a quick visual walkthrough.
Scenario and storyboard: find and book a venueUser flow and information architecture
The user flow runs from the logo animation, a short skippable tutorial and picking a location, through home, search, filters and venue details, to booking. Sign-up or login is asked for only once the user decides to book. After that come dates and guest count, payment, and a confirmation from the venue, with a retry path if payment fails.
The information architecture lays out the structure behind it: onboarding, then notifications, location, search, home, ideas, bookings and account, with venue details branching into photos, ratings, contact details, directions, price details and similar venues.
User flow and information architecturePaper prototypes
Before moving to Figma, the research became a set of paper prototypes. Sketching on paper made it quick to compare layouts before any pixels were drawn.
Paper prototypesFinal design
The final screens are built around four ideas:
- Home. Popular venues and the best offers sit on the first screen, with location, search, filters and event categories such as Birthday, Wedding, Baby Shower, Anniversary and Freshers.
- Venue details. Photos, ratings and the price per plate at the top, then tabs for overview, availability, reviews and food, with contact details, area and capacity, and a clear Book button beside a call button.
- Ideas. Trendy, creative ideas for parties, from wedding trends to photo poses for the album, to make the day more special.
- My Bookings. Every booking in one list, split into All, Recent and History, with clear status labels: pending, accepted, confirmed and canceled.
Final design: home, venue details, ideas and bookings
All screens at a glanceCredits
Design: Rahul Yadav.
Tools: Figma, Adobe Xd, Adobe Photoshop