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    <title>Rahul Yadav | Blog</title>
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    <description>Blog by Rahul Yadav, UI/UX designer and design engineer, on design systems, accessibility, XR, AI and design engineering.</description>
    <language>en</language>
    <managingEditor>hello@rahulyadav.club (Rahul Yadav)</managingEditor>
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      <title><![CDATA[Linting Design Files: What Code Taught Me About Consistency]]></title>
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      <pubDate>Tue, 14 Apr 2026 10:00:00 GMT</pubDate>
      <category><![CDATA[Design Tools]]></category>
      <description><![CDATA[Code has ESLint and Prettier. Design files mostly have review comments. What I borrowed from linters, and how it turned into my Figma plugin, Linterly.]]></description>
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      <title><![CDATA[Why I Started Building My Own Figma Plugins]]></title>
      <link>https://rahulyadav.club/blog/why-i-started-building-my-own-figma-plugins.html</link>
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      <pubDate>Thu, 18 Dec 2025 10:00:00 GMT</pubDate>
      <category><![CDATA[Design Tools]]></category>
      <description><![CDATA[Setting up the same palettes, type scales and charts on every project got old, so I built a Figma plugin for each. Here's what they do and what I learned.]]></description>
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      <title><![CDATA[Accessibility Is a Design System Problem]]></title>
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      <pubDate>Tue, 10 Jun 2025 10:00:00 GMT</pubDate>
      <category><![CDATA[Design Systems]]></category>
      <description><![CDATA[Accessibility breaks at scale when it lives in individual screens. Here's how I bake contrast, type minimums, focus, touch targets and motion into tokens instead.]]></description>
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      <title><![CDATA[Designing AI Features People Can Trust]]></title>
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      <pubDate>Tue, 18 Feb 2025 10:00:00 GMT</pubDate>
      <category><![CDATA[AI & UX]]></category>
      <description><![CDATA[The goal isn't maximum trust in AI, it's calibrated trust. Notes on setting expectations, showing sources, designing failure, and keeping people in control.]]></description>
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      <title><![CDATA[Designing in Three Dimensions: UX Lessons from XR]]></title>
      <link>https://rahulyadav.club/blog/designing-in-three-dimensions-ux-lessons-from-xr.html</link>
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      <pubDate>Mon, 08 Jul 2024 10:00:00 GMT</pubDate>
      <category><![CDATA[XR Design]]></category>
      <description><![CDATA[When the interface leaves the flat screen, a lot of comfortable habits break. Notes on depth, comfort, gaze and hand input, and prototyping XR in Unity and Blender.]]></description>
    </item>
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      <title><![CDATA[Designer to Design Engineer: Why I Learned to Ship Code]]></title>
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      <pubDate>Tue, 12 Mar 2024 10:00:00 GMT</pubDate>
      <category><![CDATA[Career]]></category>
      <description><![CDATA[Why a designer who can build makes better product decisions, how code changed my handoffs and my empathy for engineers, and where to start (and stop) learning.]]></description>
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